Clément Foucault (@fclem@mastodon.gamedev.place) on Twitter: "Realtime Screen Space Subsurface Scattering has been added to blender 2.8. #b3d https://t.co/mUdh9wETSe" / Twitter
Prinscipled shader's SSS Radius: getting rid of blue patch on thin parts - Materials and Textures - Blender Artists Community